Global Table-Top Games Market Report Forecasts the Impact of COVID-19 Pandemic on Business and Analysis by 2027

Table top games are normally played on surface or table. These games involve game accessories such as dice, battle markers, game boards, miniatures, tape measures, cards, and game pieces. Some table- top games are group oriented, many are geared for two players, and some games can play by alone.

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For a better understanding of the Table top games market, a better grip over the macroeconomic and microeconomic factors are needed as they are impacting the market towards progress. Those factors can ensure a swift helming of the market by rough patches of economic crisis and help in averting plummeting results. With real-time data, the report captures the essence of the market and provides a close reading of demographic changes. Report would assist key players in assessing growth opportunities and optimally use resources provided by growth pockets.

Market Drivers

The increase in importance of building team spirit through traditional table-top games is the key driving factor which is expected to boost the global table- top games market growth. Furthermore, rise in millennial for old school games during social gatherings will positively contribute the market growth. Also, increase in popularity of board games like chess, playing cards for recreation is expected to propel the global table-top games market growth. Re-emergence of table-top and card games as entertainment and recreational activities is projected to drive the market growth over the forecast period. Nowadays, key manufacturers are focusing on producing simple games with impressive artwork and elegant mechanics, to attract more people. The increase in number of board game cafes across the world will fuel the market growth during this forecast period. In addition to that, increase in COVID 19 pandemic across the world many governments has announced lockdown to fight against COVID 19, during this lockdown period people are playing various games including table- top, board games for entertainment purpose  will significantly influence the market growth in near future.

Market Restraints

However, increase in penetration of smart phones, and availability of PC are major restraining factors which are expected to hamper the global table-top-games market growth during this analysis period.

Market Key Players

Various key players are discussed in this report such as Hasbro, Ravensburger, Mattel, Asmadi Games, Bezier Games,, Buffalo Games, Clementoni, CMON, and The Walt Disney Co.

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Market Taxonomy

By Type

  • Miniatures & Miniature Wargaming
  • Role-Playing Games
  • Board Games

By Application

  • Children
  • Adults
  • Family
  • Party

By Sales Channel

  • Online
  • Offline

By Region

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Middle East & Africa

Global Table-Top Games Market TOC

1 Introduction

1.1 Objective of the Study

1.2 Market definition

1.3 Market Scope

2 Research Methodology

2.1 Data Mining

2.2 Validation

2.3 Primary Interviews

2.4 List of Data Sources

3 Executive Summary

4 Global Table-Top Games Market Outlook

4.1 Overview

4.2 Market Dynamics

4.2.1 Drivers

4.2.2 Restraints

4.2.3 Opportunities

4.3 Porters Five Force Model

4.4 Value Chain Analysis

5 Global Table-Top Games Market, By Type

5.1 Y-o-Y Growth Comparison, By Type

5.2 Global Table-Top Games Market Share Analysis, By Type

5.3 Global Table-Top Games Market Size and Forecast, By Type

5.3.1 Miniatures & Miniature Wargaming

5.3.2. Role-Playing Games

5.3.3 Board Games

6 Global Table-Top Games Market, By Application

6.1 Y-o-Y Growth Comparison, By Application

6.2 Global Table-Top Games Market Share Analysis, By Application

6.3 Global Table-Top Games Market Size and Forecast, By Application

6.3.1 Children


6.3.3 Family

6.3.4 Party

7 Global Table-Top Games Market, By Sales Channel

7.1 Y-o-Y Growth Comparison, By Sales Channel

7.2 Global Table-Top Games Market Share Analysis, By Sales Channel

7.3 Global Table-Top Games Market Size and Forecast, By Sales Channel

7.3. 1 Online

7.3.2. Offline

8 Global Table-Top Games Market, By Region


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