Wearable Computing Market 2020 Business Outlook with COVID-19 Scenario Analysis and Forecast 2025

The global Wearable Computing market is segregated on the basis of Technology as Computing, Display, Networking, and Others. Based on Application the global Wearable Computing market is segmented in Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others.

The Wearable Computing Market is expected to reach up to US$ 40.92 Billion by 2024, growing at a CAGR of 28.03% between 2018 and 2024.

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The global Wearable Computing market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Wearable Computing market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.

The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Wearable Computing market share. Major industry players with significant revenue share include Adidas AG, Apple Inc. (NASDAQ:AAPL), Boston Scientific Corporation (NYSE:BSX), Fitbit Inc. (NYSE:FIT), Garmin, Ltd., Jawbone, LG Electronics, Inc., Motorola Mobility Holdings, Inc., Nike, Inc., Zephyr Technology Corporation, and others.

Basically, wearable computing is a dimension of mobile computing. A wearable computer is an electronic device capable of storing and processing data that is incorporated into a person’s clothing or personal accessories. Wearable computing devices can range from providing very specific, limited features like heart rate monitoring and pedometer capabilities to advanced smart functions and features similar to those smartphone or smartwatch offers. wearable computing devices can typically enable the wearer to perform advance task like, to take and view pictures or video, read text messages and emails, answer calls, respond to voice commands, browse the web and more. It is widely used for media and healthcare purpose.

Competitive Rivalry

Adidas AG, Apple Inc., Boston Scientific Corporation, Fitbit Inc., Garmin, Ltd., Jawbone, LG Electronics, Inc., Motorola Mobility Holdings, Inc., Nike, Inc., Zephyr Technology Corporation, and others are among the major players in the global Wearable Computing market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.

The Wearable Computing Market has been segmented as below:

The Wearable Computing Market is segmented on the lines of Wearable Computing Market, By Technology, Wearable Computing Market, By Application, Wearable Computing Market, By Region and Wearable Computing Market, By Company.

Wearable Computing Market, By Technology this market is segmented on the basis of Computing, Display, Networking and Others. Wearable Computing Market, By Application this market is segmented on the basis of Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment and Others. Wearable Computing Market, By Region this market is segmented on the basis of North America, Europe, Asia-Pacific and Rest of the World. Wearable Computing Market, By Company this market is segmented on the basis of Adidas AG, Apple Inc., Boston Scientific Corporation, Fitbit Inc., Garmin, Ltd., Jawbone, LG Electronics, Inc., Motorola Mobility Holdings, Inc., Nike, Inc. and Zephyr Technology Corporation.

The report covers:

  • Global Wearable Computing market sizes from 2015 to 2024, along with CAGR for 2018-2024
  • Market size comparison for 2017 vs 2024, with actual data for 2017, estimates for 2018 and forecast from 2019 to 2024
  • Global Wearable Computing market trends, covering comprehensive range of consumer trends & manufacturer trends
  • Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Wearable Computing market
  • Major market opportunities and challenges in forecast timeframe to be focused
  • Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
  • Comprehensive company profiles of the key industry players

Report Scope:

The global Wearable Computing market report scope includes detailed study covering underlying factors influencing the industry trends.

The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies.

Reasons to Buy this Report:

  • Gain detailed insights on the Wearable Computing industry trends
  • Find complete analysis on the market status
  • Identify the Wearable Computing market opportunities and growth segments
  • Analyse competitive dynamics by evaluating business segments & product portfolios
  • Facilitate strategy planning and industry dynamics to enhance decision making

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Table of Contents:

  1.  Introduction
  2.  Research Methodology
  3.  Executive Summary
  4.  Market Overview
     4.1.    Introduction
    4.2.    Drivers
    4.3.    Restraints
  5.  Wearable Computing Market, By Technology
  6.  Wearable Computing Market, By Application
  7.  Competitive Landscape
  8.  Company Profile
    (OVERVIEW, KEY FINANCIALS, PRODUCT AND PRODUCT OFFERINGS, RELATED DEVELOPMENTS)
    8.1.    Adidas AG
    8.2.    Apple Inc.
    8.3.    Boston Scientific Corporation
    8.4.    Fitbit Inc.
    8.5.    Garmin, Ltd.
    8.6.    Jawbone
    8.7.    LG Electronics, Inc.
    8.8.    Motorola Mobility Holdings, Inc.
    8.9.    Nike, Inc.
    8.10.    Zephyr Technology Corporation

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