Digital Gaming Market is valued at USD 135.85 Billion in 2018 and expected to reach USD 391.42 Billion by 2025 with the CAGR of 16.32% over the forecast period.
Increasing demand for the premium subscription model, high adoption of electronic devices and increasing internet penetration are some of the major factors driving the growth of the Global Digital Gaming Market.
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A digital game is a program which is designed to provide interactive experience to the player for both educational as well as commercial purposes. Virtual environment provided by the digital games do not limit players by physical space or by hands on access, rather it encompasses large spectrum of cultural and media activities based on digital technologies. The latest technologies have provided new levels to digital gaming by integrating different features for instance, voice recognition, 3D gaming, GPS tracking and many more to provide players with real life experiences. The high speed internet and various other network technologies have provided players with high quality gaming with live streaming. Digital games are designed to play with digital electronic device such as a computer, videogame console, mobile device or interactive television. It is an interactive platform one or more players intended to offer a virtual environment and user-controlled experience for entertainment as well as educational purpose. Additionally, it enables users to experience immersive and digital form of games based out of real life and imaginary situations. Key digital game providers focus on development of advanced products to facilitate the trend of online gaming.
Digital Gaming market report covers prominent players like,
QIAGEN, Quidel Corporation, Roche Holding AG, Hologic, Inc., Primerdesign Ltd., Abbott Laboratories, Cosara Diagnostics Pvt. Ltd, Thermo Fisher Scientific, AlphaBiolabs Ltd, Cepheid Inc., Others
Global Digital Gaming Market report is segmented based on distribution channel, game subscription model, platform, audience, device and by regional & country level. Based upon distribution channel, digital gaming market is classified into retail and digital. Based upon game subscription model, digital gaming market is classified into premium, paymium and freemium. Based upon platform, digital gaming market is classified into flash, IOS, android and social network. Based upon audience, digital gaming market is classified into social gamer, serious gamers and core gamers. Based upon device, digital gaming market is classified into mobile, console and PC.
The regions covered in this digital gaming market report are North America, Europe, Asia-Pacific and Rest of the World. On the basis of country level, market of digital gaming is sub divided into U.S., Mexico, Canada, U.K., France, Germany, Italy, China, Japan, India, South East Asia, GCC, Africa, etc.
Global Digital Gaming Market Segmentation:–
By Distribution Channel: Retail, Digital
By Platform: Flash, IOS, Android, Social Network
By Audience: Social Gamer, Serious Gamers, Core Gamers
Global Digital Gaming Market Dynamics –
Growing digital gaming demand from the social, casual and core gamers and preference for paymium and freemium subscription models are some of the major factors driving the growth of market. In addition, increasing penetration of the portable gaming devices such as smartphones and tablets is also supplementing the growth of the market. In 2020, the number of smartphone operators in the world is 3.5 billion, which translates to 45.04% of the world’s population owning a smartphone. Furthermore, growing audience of gaming especially youngsters is fostering the demand for the digital gaming. However, increasing concern about high level of piracy situations and lag in network connectivity may hinder the market growth. Moreover, rising adoption of live streaming and e-sports is expected to create lucrative opportunity for the further growth of digital gaming market in the coming few years.
Global Digital Gaming Market Regional Analysis–
Asia Pacific is expected to dominate the global digital gaming market with the potential rate in terms of revenue due to increasing number of gamers, rising disposable income and technology innovation in this region. In addition, increasing disposable income in the developing countries such as India and China is also expected to fuel the growth rate of digital gaming market.
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