Market Research Future published a research report on “Racing Games Market Research Report – Global Forecast till 2025” – Market Analysis, Scope, Stake, Progress, Trends and Forecast to 2025.
The global racing video game is growing with popularity through the advent of high-end technicalities. With greater popularity and demand for the game, the international racing game market is speculated to witness a massive growth at a whopping CAGR of 11.2%. This growth rate is expected to happen in between the forecasted of 2019 and 2025. The market is primarily fuelled by the growing demand for simulators with a consistently growing number of gamers. The advent of upgraded versions of the game is also one of the prime reasons behind the growth rate.
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Opportunities for the vendors have significantly grown in modern-day market enthusiastic about racing games. Not just in professional, the growth rate is expected to remain steady for the casual game segment as well. The scenario is going to be even more enchanting with the advent of high-end devices, ranging from smartphones to the tablets. Interestingly, the number of PC gamers is still quite intact despite the availability of so many options. All these aspects, in combination, have ensured the steady growth of the global racing game market.
A number of gamers based on the smartphone platform has grown hugely with the availability of more number of free games. In fact, the devices are getting quite cost-effective as well. Developers are very much enriched these days with high-end tools to develop products of optimal quality. Moreover, gaming fans see no barrier in terms of age groups. Starting from teen, youth, to the elderly generation, everyone is equally enthusiastic about gaming these days, with it becoming the prime way of entertaining. Racing Games Market is speculated to reach 16836.7 Million by 2025.
The Prominent Players operating in the Racing Games Market are Guillemot Corporation S.A (France), Logitech (Switzerland), Raceroom EntertainmenT AG (Switzerland), Nintendo (Japan), Microsoft Corporation (US), Electronic Arts Inc. (US), The Codemasters Software Company Limited (UK), Sparco SPA (Italy), SIMTECHPRO (Spain), Openwheeler (UK), Inracing (India), Villers Enterprises LTD (US), CXC Simulations (US), Sony Corporation (Japan), Next Level Racing (Australia) and PlaySeat (Netherlands).
The global market of racing games can be segmented on the type, devices, and region. In terms of product type or game type, the segment is divided into regular single player racing games and multiple player racing games. On the basis of devices, the market can be segmented for smartphone users, regular PC users, and all others playing at the gaming parlours. On the basis of region, the international racking game market can be segmented into Asia Pacific, North America, Europe, and Latin America. The Asia Pacific is the most prominent market among all with India, China, and Japan being the leading players.
Detailed Regional Analysis
From a regional perspective, the international racing game market can be divided into Asia-Pacific, North America, Europe, and the Middle East & Africa, and South America. The Asia Pacific is certainly the most prominent market among these with China, India, Japan, being the leading players.
North America is equally one of the key markets for racing expected to market significant growth between the forecast period.
Reports of MRFR analysis claims that Europe is one of the crucial markets that is divided primarily into the UK, Germany, France, and the others. Coming to South American countries, the prominent names in this domain include the likes of Brazil, Argentina, and Colombia.
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